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New Purchasable PvP Gear, Where is the rest?

First and foremost I would hope that this hasn't been posted anywhere else, but if it has I am sorry.

Here's the thing, I would like to thank blizzard for putting in some starter pvp gear. It gives lower skilled or less "time-available" players access to gear so they can stand a chance vs others with Glad or Vindicators. I was looking through the sets today, and I noticed you only had 2 of the 3 sets for paladins. (Ret / Holy)

Mage talent build 40/0/21

I've noticed an increasing number of Mages running around with a lot of points in Arcane, and I've been wondering why. So let's see if I can dissect Xykon's build and see what makes it tick. Xykon hails from H-Gorgonnash-US, and had quite a bit to say about his talent choices, which I always appreciate. Mage is one of the classes I've played the least (I think my highest is 20-something), so I'm not going to have as much to say about this as I have in the past. This means I'm relying on you, friendly commenters, for some of the deep analysis.

Xykon's goals with this build: a strong DPS for World PvE and Raiding, with secondary goals of overcoming resistances and survivability. Although the majority of his points are in Arcane, he describes this build as a Frost build and says I primarily only use frost spells, with an occasional instant cast from the other two schools (fireblast and arcane explosion). Broadly speaking, this build goes down Arcane, grabbing all the stuff that would help damage and a little bit of survivability along the way, and goes for all the nice Frost stuff that boosts crits and crit chance and freezing and all that nice stuff.

Pushing the limits of a class trinity

Relmstein is at it again, this time with a look at class trinity in MMORPGs. This is old, old RPG strategy stuff-- basically almost every RPG out there is based around three different class roles: that of tank, DPS or healing. Tanks (like Warriors and Fighters) take damage, DPS classes (like Mage and Rogue) dish the damage out, and healing classes (obviously) keep the party alive long enough to win the battle. For a while now, game developers have tried to vary up this class trinity, so that you don't just have the same options in every game. In WoW, hybrid classes like Paladin and Shaman can play more than one role, and classes like Hunters and Warlocks have extra abilities (crowd control and buffing/debuffing) that help them be something more than what the class trinity lays out for them. Or there are classes like Druids, who can play all three roles at various times.

their guild disbanded

So, I replied back and informed them that their response was rude, childish and unacceptable, and that they were doing a great disservice to the community that they puported to support by not allowing their membership to even know about the changes, have any conversations about it, or even hint at it. In short, Darknest is keeping its membership, in the dark. I am sure there will be a lot of ERP'ers that will be unhappy to learn that, had they known, their account did not have to be locked or deleted, and their guild disbanded.

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